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The video of the complete Cuphead – A Knockout! Artist Talk is now online!
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Cuphead – developed and published by Studio MDHR Entertainment – is a gloriously fiendish indie run-and-gunner game inspired by classic Rubber hose cartoons of the 1930s. Painstakingly created using techniques of the 1930s era: traditional hand drawn animation, watercolour backgrounds, and original jazz recordings, Cuphead team members/artists Tina Nawrocki, Caitlin Russell, and Ali Morbi gave a behind the scenes look at three different aspects of Cuphead’s artistic development.
Presented in front of a packed house at OCAD University, in Toronto, Canada, on November 24th.
Q&A, moderated by Hand Eye Society’s Sagan Yee with assistance from TAIS’s Jenn Snider
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Friday, November 24th
OCAD University, 100 McCaul – Rm 230 190 *room change
7:00-9:00pm (doors 6:45pm)
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$5 at the door for general public
Free for TAIS and HES members and OCAD U and Seneca students
Community Sponsors
ABOUT The Hand Eye Society
The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression. We aim to provide exhibition opportunities, education, creative support, mentorship, knowledge sharing and inspiration to artists, enthusiasts, and the game-curious in Toronto. Founded in 2009, it is one of the first videogame arts organizations of its kind in the world.
ABOUT OCAD University – Digital Painting & Expanded Animation program
Students who choose Digital Painting and Expanded Animation (DPXA) will see their main area of study — Drawing & Painting or Integrated Media — supplemented by a series of courses to strengthen their digital art and animation skills and better prepare them for a career in various creative industries.
ABOUT OCAD University – Digital Futures program
Digital Futures combines creative approaches to emerging technologies and critical thinking to prototype possible futures. Digital Futures faculty are world leaders in strategic foresighting, data visualization, digital entertainment, wearable technology, smart materials, music technology and games. In order to create better futures, we live by by three words: Make. Play. Connect.